Can be set to either "Standard" or "Console". Larger values are smaller, smaller values are larger.Ĭhanges the width of spaces in text using the font.Ĭhanges how tall the font is for the purposes of line height.ĭefines the width and height of each cell in a old-style ZDoom console font.Ĭhanges how translations are applied to the font. By default the crosshair is humongous, though, hence the scaling. I’m holding all my guns at chest height, for some reason, so the sights on those are useless. I just feel better with a little symbol in the middle of the screen. Positive values seperate them out while negative values bring them closer together.Ĭhanges the visual size of the font. HUD options > Default crosshair: Cross 2 HUD options > Scale crosshair: 0.00. This new font format also allows for an additional text lump, font.inf, which can contain the following keys:
#GZDOOM HUD ISO#
In addition, all assets using the aforementioned formats are based on and named after Unicode instead of ISO 8859-1. SMALLFONT2 is located in zd_extra.pk3/filter/game-***/fonts/defsmallfont2.It can be easily replaced with a lump in a valid format named SMALLFNT placed in a wad/pk3's base directory. SMALLFONT is located in zd_extra.pk3/filter/game-***/fonts/defsmallfont.
![gzdoom hud gzdoom hud](https://i.ytimg.com/vi/6AbpHUJyuLw/maxresdefault.jpg)
![gzdoom hud gzdoom hud](https://lutris.net/media/games/screenshots/2270_screenshots_2015-12-27_00089.jpg)
BIGFONT is no longer defined from the DBIGFONT and SBIGFONT files but on a set of lumps located in zd_extra.pk3/filter/game-***/fonts/bigfont.In GZDoom, all main fonts except INDEXFONT are overhauled, and a new font (BIGUPPER) appears: In other games, this is an alias to SMALLFONT. Defined from the FONTA* or STCFN* lumps.Īn alternate small font, found only in Strife. Provided in zdoom.pk3.įixed width, contains characters 0 to 9. Also, a font named BIGFONT will override the big font for every game.įixed width used in the console. Heretic and Hexen big fonts can be overridden by a font named HBIGFONT. Defined from the FONTB* lumps in Heretic and Hexen and the DBIGFONT and SBIGFONT files in Doom and Strife, both provided in zdoom.pk3. Large font used for menus and level names on the intermission screen if graphics are not used instead. ↳ Dr.By default, ZDoom defines five fonts directly in the executable:.
#GZDOOM HUD MOD#
I've tested a few of my own mods and the models there are working just fine (albeit that there are no HUD models in my mod - but this problem isn't just affecting the HUD models in "GZ-Models.pk3"). However, I'm not sure what it is about these modeldefs that mean they aren't working. Whereas the above error messages don't appear in v1.7.1.
#GZDOOM HUD SKIN#
Skin 'doomchainsawc2.png' not found in 'Chainsaw' Skin 'doomchainsawc.png' not found in 'Chainsaw' Skin 'MediumLamp_Disc.tga' not found in 'TechLamp2'įindModel: 'Models/Weapons/Hud/CHAINGUN/ChainsawBlade.md3' not foundįindModel: 'Models/Weapons/Hud/CHAINGUN/ChainsawHand.md3' not found Skin 'Squished.png' not found in 'RealGibs'įindModel: 'Models/Decoration/Plasma/Squished.md2' not foundįindModel: 'Models/Decoration/ExplosiveBarrel/MediumLamp_Disc.md2' not found Skin 'Marine_squished.png' not found in 'MarineBFG' Skin 'Marine_squished.png' not found in 'MarineRailgun' Skin 'Marine_squished.png' not found in 'MarinePlasma' Skin 'Marine_squished.png' not found in 'MarineRocket' Skin 'Marine_squished.png' not found in 'MarineChaingun' Skin 'Marine_squished.png' not found in 'MarineSSG' Skin 'Marine_squished.png' not found in 'MarineShotgun' Skin 'Marine_squished.png' not found in 'MarinePistol' Skin 'Marine_squished.png' not found in 'MarineChainsaw' Skin 'Marine_squished.png' not found in 'MarineBerserk' Skin 'Marine_squished.png' not found in 'MarineFist' Skin 'Marine_squished.png' not found in 'ScriptedMarine'
![gzdoom hud gzdoom hud](http://i.ytimg.com/vi/AzKa-Z4FEC0/maxresdefault.jpg)
Skin 'Marine_Weapon.png' not found in 'DoomPlayer' Code: Select all FindModel: 'ComputerMap_Screen.md2' not foundįindModel: 'ComputerMap_Glow.md2' not foundįindModel: 'ComputerMap_Screen.md2' not foundįindModel: 'Models/Items/Armour/Marine_squished.md2' not found